UE素材和资产水印-跟龚老师学UE5 —— 02 资产获取与前期设置
热门回复:
- 花落四月:需要替换的ini参数,将 %ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache 替换成 %GAMEDIR%DerivedDataCache ,注意去空格
- 夕阳-追脚尖:太好了
- 墨柯-:搜不到了,翻了好久已经变成这个了,怎么改呢老师
[InstalledDerivedDataBackendGraph]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=EnterprisePak, Inner=Local, Inner=Shared)
Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
- GreeV楚轩:勤劳的龚老师~[星星眼]
- Wuixore:为什么我的EPIC改不了简体啊,改成英文或简体,已重启Epic又变回繁体